Brownout
It's 01:00 AM in Port Halden, and the storm everyone said would miss us didn't. Lightning keeps knocking the city's systems offline, and you're the only lineworker still out tonight. Keep the grid stable until sunrise.
THE CITY'S SYSTEMS ARE YOUR SYSTEMS
When a system goes offline, you lose that part of the game:
• STREET LIGHTS: the city goes dark. All you have is your headlamp.
• TRAFFIC SIGNALS: lights blink, cars stop braking for you, and intersections pile up.
• RADIO + MAP: your minimap, arrows and dispatch go dead. Follow your fault tracer's beeps.
• HOSPITAL POWER: grid stability drains twice as fast.
The soundtrack runs on the grid too. Each system powers one layer of the music, so when the drums cut out, you know Traffic is down. Leave a system down too long and it overloads and takes another one with it.
Make it to 06:00 and get your shift report, written as patch notes.
HOW TO PLAY
WASD / Arrows: move · Shift: run · E: repair (then enter the arrows shown) · P / Esc: pause · M: mute
A run takes about 5 minutes. Click the game first so the sound can start.
ACCESSIBILITY
Assist mode (fewer faults, no cascades), reduced flashing and screen shake, colour + letter + name for every system, and visual cues alongside every audio cue.
Made for Patch Notes Jam v2.0 (Indieformer × Jamlytics) · Theme: Systems Offline
CREDITS
Clovrr Studios
Art: "Modern Exteriors" by LimeZu (https://limezu.itch.io/modernexteriors)
Fonts: Monoton & VT323 (Google Fonts, SIL Open Font License)
Code, music and sound effects made for the jam. Music and SFX are generated in the browser with WebAudio. Developed with the help of Claude (AI coding assistant for debugging).
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Clovrr Studios |
| Genre | Action |
| Tags | Atmospheric, city, jam, Pixel Art, procedural-audio, Retro, Short, Singleplayer, storm, Top-Down |
| AI Disclosure | AI Assisted, Code |






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