Wild Card
WILD CARD
Everyone in the plaza follows the house rules. Except one stranger.
Each case deals you a hand of house rules: Stop on red. Hop on the bell. Keep off the grass. Clockwise only. Everyone in the crowd obeys every card. The wild card breaks exactly one, and you don't know which. Watch the crowd, spot who doesn't fit, and click them.
HOW IT WORKS
- Each case is against the clock. Catch the wild card before time runs out.
- A wrong guess is a strike. Letting them get away is a strike. Three strikes and the case is closed.
- When the signal, bell or fountain goes off, the matching rule card lifts, so you know what to watch.
- Crowds grow, more rules get dealt, and the wild card gets sneakier: stopping late, hopping late, facing the wrong way.
- Clean catches earn you wild cards of your own: Slow-mo, Tip-off and Cue.
CONTROLS
Mouse: point and click to accuse
1 / 2 / 3: play a wild card
P: pause · M: mute
Made for Community Jam (theme: "Wildcard").
CREDITS
Made by Clovrr Studios
Art: Modern Exteriors by LimeZu (https://limezu.itch.io/modernexteriors)
Fonts: Bungee (David Jonathan Ross) and VT323 (Peter Hull), Google Fonts, OFL
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | Clovrr Studios |
| Genre | Puzzle |
| Tags | cards, city, crowd, deduction, Detective, Hidden Object, observation, Pixel Art, Short, Singleplayer |
| AI Disclosure | AI Assisted, Code |




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